How Video Games Can Teach Us More Than We Think
In a world overflowing with information, how can we learn to think critically about the media we consume – and actually enjoy the process? The answer might just be… video games.
Welcome to Digital Game-Based Learning (DGBL) – a powerful, engaging way to develop essential skills like media literacy, problem-solving and critical thinking, all while playing.
What Is Digital Game-Based Learning?
At its core, DGBL means using video games – on computers, consoles or mobile devices – as tools for learning. Unlike traditional classroom methods, DGBL brings educational content to life through immersive challenges, compelling stories and interactive environments.
But don’t mistake this for just “playing around”. Games offer carefully designed experiences. A game involves rules, goals, challenges and player choices that lead to a clear outcome – whether it’s winning a battle, solving a puzzle or completing a quest. These systems train the player to think strategically, analyze information and adapt quickly, which are all key media literacy skills.
Why Does It Work?
DGBL taps into intrinsic motivation – you want to keep playing because the game is fun and rewarding. But here’s the twist: every challenge you overcome is also building your cognitive and critical thinking skills.
Games can simulate complex systems, provide instant feedback and create safe spaces to experiment and learn from mistakes. Whether you’re navigating fake news in a media literacy game or building your digital citizenship in a virtual world, you’re learning by doing.
Not all games are digital, but digital platforms offer unique advantages. Compared to board or tabletop role-playing games, video games:
- Respond instantly to your actions
- Adapt to your skill levels
- Provide real-time feedback
And thanks to mobile devices, you can play anywhere – on the bus, between classes or during a lunch break.
But don’t mistake this for just “playing around”. Games offer carefully designed experiences. A game involves rules, goals, challenges and player choices that lead to a clear outcome – whether it’s winning a battle, solving a puzzle or completing a quest. These systems train the player to think strategically, analyze information and adapt quickly, which are all key media literacy skills.
What About Education?
For educators, DGBL isn’t about replacing teaching – it’s about enhancing it. Video games can introduce new topics, reinforce lessons or even assess understanding in ways that feel natural and fun for students.
Game-based learning isn’t just play – it’s purposeful. When you’re working toward a goal, facing challenges and applying new skills in context, you’re doing more than just gaming. You’re learning in action.
But don’t mistake this for just “playing around”. Games offer carefully designed experiences. A game involves rules, goals, challenges and player choices that lead to a clear outcome – whether it’s winning a battle, solving a puzzle or completing a quest. These systems train the player to think strategically, analyze information and adapt quickly, which are all key media literacy skills.

This is why video games are powerful learning tools. Whether you’re a young adult wanting to sharpen your media skills or an educator looking to inspire your learners, DGBL is a next-level approach to learning that’s as smart as it is fun!
Main source: Erasmus+ IEEDO project – Increasing and Enhancing Effective Digital Opportunities – https://ieedo.vgwb.org/