PARTNERS

YuzuPulse
(Tourcoing, France)

YuzuPulse’s mission is to bring together games, technology and the social economy in Europe. We believe in the power of games and technology to engage anyone in a learning process more actively, to encourage collaboration among learners. Our specialisation lies in transformative games, ie games that are not too serious but can spark new ideas, behaviours and skills among players.

Since our creation in March 2018, we have participated in several Erasmus+ projects, to develop digital and game-based resources tools for education and training.

Department of Education Studies “G.M. Bertin” - University of Bologna (Bologna, Italy)

As part of the University of Bologna (Unibo), the Research Centre on Education, Media and Technologies (CEMET) was founded in 2013 within the Department of Education Studies “G.M. Bertin” with the mission of advancing pedagogical research in three key areas:

  • Educational Technologies for Inclusion and Digital Creativity
  • Digital Citizenship Education: Technologies, Media, and Participation
  • AI in Education & Education for AI

In the past decade, we established a laboratory focused on studying the impact of new technologies on education and citizenship. Our team consists of experts ranging from pedagogical research to practical applications in the use of video games in education (both formal and non-formal contexts). We are also active in training initiatives for parents and teachers, contributing to policy discussions and European-level working groups. Notably, we have participated in projects that promote video game literacy in schools, encouraging responsible engagement with video games, exploring their educational potential, and providing students with basic tools to conceptualize video game development, especially with a focus on local history.

Foundation for Entrepreneurship, Culture and Education
(Sofia, Bulgaria)

At Foundation ECE, we are committed to fostering education, culture, and entrepreneurship, with a strong focus on empowering young people and individuals with fewer opportunities. Based in Sofia (Bulgaria), we encourage creativity and self-expression, bridging gaps between diverse communities through our projects. Our work extends across both traditional and digital art forms, providing engaging training opportunities. As a key contributor to EU-funded initiatives under the Erasmus+ and CERV Programmes, we actively support media literacy through:

  • Leading the Citizen Journalism Academy for Youth, a project designed to strengthen media literacy among young people in the Mediterranean region.
  • Participating in the Media Literacy for Democracy project, where we contribute to building a multidisciplinary approach to media literacy.

Our team specializes in conducting workshops, focus groups, and non-formal training on media literacy for young people. We also bring expertise in developing digital platforms, having created an online Citizen Journalism course accessible in seven languages, alongside training toolkits that equip youth workers with the skills to educate on citizen journalism and youth entrepreneurship.

Through these initiatives, we continue to innovate and advocate for accessible, engaging, and impactful media literacy education.

Logopsycom
(Mons, Belgium)

Logopsycom originally emerged as a specialised company focused on projects aimed at fostering skill development, professional training, revalidation, and inclusion for young people struggling with disabilities and learning disorders, particularly Dyspraxia, Dysphasia, Dyslexia, etc.

Over several years of supporting schools, vocational education and training centres, educational organisations, young people and their parents, we have created or utilised alternative methods and tools, both digital and non-digital, and honed our expertise to become a hub for educational innovation and inclusion across a wide variety of Erasmus+ projects.

Throughout these activities, our unwavering commitment has been to ensure the accessibility and inclusivity of the materials we generate and pay attention to their environmental impact by delivering digital resources mainly. One of the main topics we’re focusing on is game-based learning, where we are active in delivering online games in digital and inclusive form.

‘’OPENS’’ Association of Youth Organisations
(Novi Sad, Serbia)

OPENS is an influential non-profit and non-governmental organisation based in Novi Sad, Serbia. It has been recognised for its dynamic approach to youth empowerment and active citizenship. Having successfully coordinated the Novi Sad – European Youth Capital 2019 program, OPENS is at the forefront of promoting youth engagement across Serbia and Europe.

Our initiatives focus on enhancing youth social, economic, and political involvement through innovative platforms and dialogues that bridge the gap between young individuals and policymakers. With a strong programme to promote digital literacy, OPENS is also tackling the digital divide, ensuring that young people are equipped with the skills they need to navigate the digital world safely and responsibly.

Our programs offer extensive resources, including mental health support, career guidance, and advocacy for equal opportunities, creating a whole framework for youth development. OPENS continues to expand its reach and impact, developing new programs that respond to the evolving needs of young people in a globalised society.

RINOVA MALAGA SL (Malaga, Spain)

RINOVA is a social innovation company that specializes in lifelong learning to promote cultural, social and economic development. Our mission is to foster inclusive learning and equity, with specific emphasis on supporting responsible entrepreneurship, employability skills, fundamental rights and civic participation.

Our activities fall mainly within four sectors: entrepreneurship, cultural and creative industries, education, and the labor market.