Pixel Media in Bologna: Video Games, Education and Media Literacy
Join us on 29 October 2026, in Bologna or online, for a morning of discussion, project insights and the presentation of the Pixel Media video game, Influencer Solitaire.
Influencer Solitaire goes to Gamescom with Democracy at Play!
It has been brewing for some time, but we can finally announce it: our game Influencer Solitaire has been selected for the curated booth “Democracy at Play” by the German Federal Agency for Civic Education (bpb)!
FROM PLAY TO LEARNING : HOW TO DESIGN A GAME FOR MEDIA LITERACY
Media literacy games do not become effective by accident.
Games as a Tool for Developing Media Literacy
In a world saturated with digital information, media literacy has become one of the most important competencies of the 21st century. It goes beyond simply accessing information: it involves critical thinking, interpretation, and the ability to create media responsibly.
Inside the World of Game Jams
Imagine being handed a blank screen, a random theme, and 48 hours to create a video game from scratch. No months of planning, no safety net. Just you, your skills, your team and a ticking clock.
Why chaotic evil choices matter in educational games
5 reasons why chaotic evil choices matter in educational game
Your Image in the Pixels: Why the Representation of Migrants in Video Games Matters More Than You Think
Have you ever played a video game and suddenly noticed how certain characters always seem to follow the same tired script?
Beyond the screen: how video games represent otherness and diversity.
Video games are more than just entertainment; they are a high-definition reflection of our world, capturing the sharp detail of our creative progress alongside the distorted pixels of our social contradictions.
Why Media Literacy? Skills on the Rise
Nowadays, everyone is talking about the importance of critical thinking, media literacy, creativity, and problem-solving skills. But why is this such a priority?
Press Start To Learn: video games in schools – how and why?
Pixel Media is not the only project aiming to bridge the gap between education and video games. In this post, we would like to highlight another interesting initiative currently taking place in Italy: Press Start to Learn.
Are video games and school an impossible match — or an untapped opportunity for innovation in teaching and learning?