Trump as pope, the Obamas as monkeys, and a hospital ship bound for Greenland: Artificial intelligence challenges our relationship with truth
An article that explores the impact of deepfakes.
Press Start to Learn 3.0 – Final Report
Report presenting the outcomes of Press Start to Learn, an initiative that promoted video game literacy among upper secondary students and teachers during the 2022–2023 academic year.
Media Literacy: How to Consume Information, Create Content and Resist Disinformation in the Media
The founders of A Mí No Me La Hacen, a pioneering Peruvian media literacy association, explain what the discipline involves and why it’s becoming more urgent. They look back on five years of work with young people, adults and educators, teaching people to tell true information from false and to move from informed consumer to responsible content creator.
Data Defenders
Tower-defense-style game promoting reflection on data security, misinformation, and critical thinking.
Bad News
Video game placing players in the role of a fake news creator.
Cat Park Game
Video game simulating media manipulation tactics in a city scenario.
Videogame stories
Podcast detailing the production and creation of popular video games.
Teen self-esteem and social media
Video discussing social media’s impact on teen self-esteem, featuring real teens and a psychologist.
Digital Wellbeing (TEDxUCO)
TEDx talk on how screen time affects mental health and practical tips for maintaining balance.
Better Internet for Kids (BIK+)
Factsheet summarising the BIK+ strategy for protecting, empowering and respecting children online.